Gartner Heralds The Education Engine

In a digital ecosystem, enterprises, competitors, customers, regulators and other stakeholders form a mutually beneficial, interdependent business network that shares standardized digital platforms.  Gartner, Inc. recently spotlighted The Education Engine and implored global CIOs to learn more about what digital ecosystems are and how they can be used.

Carr Knowledge Interactive Marketing and The Education Engine have partnered to create an ecosystem that generates new sources of revenue based on the disruption of the traditional business learning, development, and compliance model. The traditional model involves renting halls, travel, lodging, time off for learners, payment of trainers, expense accounts and numerous other inefficiencies that create exorbitant cost. The traditional model also yields intangible results (understanding or comprehension) with little accountability.

The new ecosystem supports internal and external educators, presenters, lecturers, and trainers, and it introduces more accountability in the personal development and compliance needs of employees through IT Support, measurement, reporting, and neuroscience. CEO Rich Carr explains: “Business now realizes it’s possible to merge partners, drastically reduce cost and waste, and deliver learning measured with real understanding. Learners can engage content interactively from any device, on any platform. Stakeholders receive real-time measurements of comprehension at the user, facility, geography and global levels for less than the cost of a holiday coffee per user per year. Partners participate with and are measured by others in the ecosystem. The ecosystem creates more opportunities for them.”

Virtual Reality Training Has Arrived

Have you ever witnessed learners signing up for a lecture again and again and again, just because they love the information so so much? It’s possible. Have you ever heard them say that they retained 100% of the information over the next few months?

The above never happened. The below does every day.

Enter Aninoob, Instant Virtual Reality Software.

Aninoob is the brainchild nurtured by the mind of polymath genius/developer/musician Michael J. Prosser. The motivation behind Aninoob exploded from the sparks of an Englishman-come-Canadian Red Sash Chef who suddenly developed an extreme allergy to seafood that forced him out of the kitchen. He channeled that creative energy into a computer science degree that resulted in endless nights of hardcore gaming. In his spare time, he recorded several musical releases on iTunes that gained the attention of Robin Trower and Yngwie Malmsteen. His passions combined into the creation of a digital ecosystem learning management system that is globally acclaimed.

“Aninoob takes what we know as the modern web page and converts it to a 3D space putting you into the page in the first person,” said Prosser from his idyllic island studio in the wild of Canada’s Vancouver Island. “Interactions are easily added by anyone with a wide range predefined functions as well as the ability to extend the system by using the ANINOOB Javascript API.”

So, what is Instant Virtual Reality Software? According to Prosser, “The ability to broadcast a 3D relative to each eye from a single broadcast model with the click of a button and Screen Recording the VR will give you instant VR Video.”

Real world and virtual situations in online learning are nearly 100% immersive (lacking only the sense of smell). In a savvy virtual reality learning module, an attentive facilitator could add the olfactory and virtually (as in really) in an experience that is reality. Virtually.

“Yes!” said Kieran O’Mahony, PhD., FRGS when asked the question “Can VR benefit learning?” “AR and VR are the future of learning. Embodied action, realistic visualization, and immersive conceptualization all help with attention, executive function, and dopamine.”

O’Mahony’s research in adult learning, millennial behavior, and workplace learning, paired with his work on the pedagogical framework known as ‘Brain-centric Design is igniting Fortune 100 learning and development initiatives. It brings “brain” to the forefront of deep understanding in the workplace.

Added Prosser, “Aninoob is a 3D authoring environment with a built-in editor that gives you control over every aspect of the virtual space. All aspects are user interfaced making the VR builder ‘Noob friendly.’ Aninoob is also extensible using the Javascript API should you require functionality that is not already built into the system.”

To the layman, that means an online VR experience is in your future.

The classroom is now defined as whatever is front of a user, whether it’s a screen, object, or person. Virtual reality, in the right quantity and at the right time, is online learning at its most engaged opportunity.