Have you ever witnessed learners signing up for a lecture again and again and again, just because they love the information so so much? It’s possible. Have you ever heard them say that they retained 100% of the information over the next few months?
The above never happened. The below does every day.
Enter Aninoob, Instant Virtual Reality Software.
Aninoob is the brainchild nurtured by the mind of polymath genius/developer/musician Michael J. Prosser. The motivation behind Aninoob exploded from the sparks of an Englishman-come-Canadian Red Sash Chef who suddenly developed an extreme allergy to seafood that forced him out of the kitchen. He channeled that creative energy into a computer science degree that resulted in endless nights of hardcore gaming. In his spare time, he recorded several musical releases on iTunes that gained the attention of Robin Trower and Yngwie Malmsteen. His passions combined into the creation of a digital ecosystem learning management system that is globally acclaimed.
So, what is Instant Virtual Reality Software? According to Prosser,
“The ability to broadcast a 3D relative to each eye from a single
broadcast model with the click of a button and Screen Recording the VR
will give you instant VR Video.”
Real world and virtual situations in online learning are nearly 100% immersive (lacking only the sense of smell). In a savvy virtual reality learning module, an attentive facilitator could add the olfactory and virtually (as in really) in an experience that is reality. Virtually.
“Yes!” said Kieran O’Mahony, PhD., FRGS when asked the question “Can VR benefit learning?” “AR and VR are the future of learning. Embodied action, realistic visualization, and immersive conceptualization all help with attention, executive function, and dopamine.”
O’Mahony’s research in adult learning, millennial behavior, and workplace learning, paired with his work on the pedagogical framework known as ‘Brain-centric Design is igniting Fortune 100 learning and development initiatives. It brings “brain” to the forefront of deep understanding in the workplace.
To the layman, that means an online VR experience is in your future.
The classroom is now defined as whatever is front of a user, whether it’s a screen, object, or person. Virtual reality, in the right quantity and at the right time, is online learning at its most engaged opportunity.